Tales under the cat tree
Tales under the cat tree
Ep. 29: BioWare Stories Part 3 - Dragons, Mako, Mounts and more
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Ep. 29: BioWare Stories Part 3 - Dragons, Mako, Mounts and more

Did you know that there were no plans for dragons in Dragon Age, why the Mako is so strange to manipulate and how the Asari came to be in Mass Effect?

This episode is part 3 of my short series on BioWare. In this episode we interview Georg Zoeller and Emmanuel Lusinchi who were designers and more on Neverwinter Nights (Hordes of the Underdark), Dragon Age, Mass Effect, Jade Empire, and Star Wars: The Old Republic for BioWare. Both Georg and Emmanuel went on to work together at Ubisoft and Meta. Like Craig Miller and I, they’ve been working together in various companies for over 20 years.

This episode is full of stories about why dragons were not originally a part of DragonAge, how The Old Republic ended up with speeder bike mounts, how the Asari came to be in Mass Effect and more. Georg and Emmanuel also touch on the massive changes in the games industry these days and even Larian and BG3. We also delve into our strange paths into BioWare and the gaming industry. For those that love BioWare games, or games in general, this is a great oral history by two industry veterans.

Please do listen to Parts 1 and 2 and do subscribe to get more BioWare interviews in the future!

I would like to always thank everyone we ever worked with at BioWare.

Here are some photos that Georg rescued!

Breakfastic at the old BioWare Office on Whyte Avenue c. 2002
Star Wars: KotOR: Launch cakes
Dr. Greg Zeschuk, Dr. Ray Muzyka and Casey Hudson opening the Star Wars: Knights of the Old Republic launch party on the Edmonton river cruise boat, 2003

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